![]() ![]() As the only way your clan grows is for you to find other villagers in the wild and “recruit” them, you have to be a little careful with them, but that’s a fair price to pay for a very different game. These guys are quite effective in combat, and they need to be, as death for your followers is permanent. Most everyone in your clan is also an adventurer, and you can bring them out with you to adventure-two at a time (hey, one more than Diablo!). You are, sort of, the leader of a clan, a group of people in the village. The world is big, and, of course, random. You are told to “kill Foozle” at best (there are many different quest types) and you must go into the world, find Foozle, and kill him/it. The biggest difference by far is you’re in a sandbox of a world. Yes, you need loot and you equip your character using the ol’ paper doll system (with a few minor additions), and sure there are set items and unique items and some crafting…but let’s get to what sets Zombasite apart. And, yes, your character gains skill points as he gains levels, to be spent on various new abilities (again, more options than Diablo). Yes, you pick from a range of classes (a few more options than Diablo) and go out to bash monsters. Zombasite, at first glance, is just another Diablo clone. There’s nothing wrong with trying to clone a game, making minor improvements and additions, but it’s sad how few developers decide to really add to the genre. The best by far is Titan Quest: Immortal Throne, but bottom line, it’s still the same game as Diablo. There have been many, many, Diablo clones over the years. Ah, Diablo, the game that spawned a genre.
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